Classes
- namespace Haply
- namespace Inverse
- namespace Unity
- class ClientConfiguration
- namespace CoordinateSystem
- class BaseCoordinateConverter
Provides methods for converting float arrays to Unity's Vector3 and Quaternion types, and vice versa, with support for custom conversion settings that adjust axis order, apply negations, and add offsets to accommodate different coordinate systems or preferences. - class Inverse3CoordinateConverter
Manages coordinate settings specific to the Inverse3 device, accommodating different configurations for left and right-handed device orientations. - class Inverse3CoordinateConverterPreset
- class Inverse3CoordinateConverterProperty
- class QuaternionSettings
Contains settings for adjusting quaternion rotation, including axis order, negation, and an rotation offset. - struct Vector3Bool
Defines settings for negating the axes of a vector. - class Vector3Settings
Contains settings for adjusting vector3 position, including axis order, negation, and an position offset. - struct Vector4Bool
Defines settings for negating the axes of a quaternion. - class VerseGripCoordinateConverter
- class VerseGripCoordinateConverterPreset
- class VerseGripCoordinateConverterProperty
- class BaseCoordinateConverter
- class CursorBehaviour
- class DeviceBehaviour
Represents the base class for Inverse devices, providing common functionality and state management. - class DeviceMapper
The DeviceMapper class manages the discovery, mapping, and state management of Haply devices within the Unity environment. - class EventDispatcher
A thread-safe class which holds a queue with actions to execute on the next Update method. - class HapticOrigin
Manages the scaling of haptic workspace while maintaining the size of cursor models.- struct TransformInfos
- namespace Internal
- class ClientConnection
- class Inverse3
Represents the Inverse3 device controller, managing device data and state updates.- struct SpaceTransformationData
- class Inverse3Body
Manages the body orientation of an Inverse3 device, applying real-time orientation updates to a specified GameObject. - class Inverse3Cursor
- class Inverse3Gizmos
- struct LogoParameters
- class PerformanceData
- namespace Utilities
- class Singleton
A generic singleton class for MonoBehaviour. - class TypeExtensions
- class Singleton
- class VerseGrip
Represents a VerseGrip device, handling its state and interactions. - class VerseGripCursor
- namespace Unity
- namespace Inverse
- namespace System
- namespace System::Collections
- namespace System::Collections::Concurrent
- namespace System::Collections::Generic
- namespace System::Linq
- namespace System::Runtime::CompilerServices
- namespace System::Text::RegularExpressions
- namespace System::Threading
- namespace System::Threading::Tasks
- namespace Unity::XR::CoreUtils::Datums
- namespace UnityEngine
- namespace UnityEngine::Events
- namespace UnityEngine::Serialization