Haply::Inverse::Unity::Inverse3Cursor
Inherits from Haply.Inverse.Unity.CursorBehaviour, MonoBehaviour
Protected Functions
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override void | UpdateCursor() |
Public Attributes
Name | |
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float | positionSmoothness |
Additional inherited members
Protected Functions inherited from Haply.Inverse.Unity.CursorBehaviour
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virtual void | AddDeviceListeners() Adds listeners to the device. |
virtual void | RemoveDeviceListeners() Removes listeners from the device. |
virtual GameObject | GetModelPrefab() Gets the prefab that should be instantiated upon startup. |
virtual void | Awake() |
virtual void | OnEnable() |
void | Update() |
void | FixedUpdate() |
Public Properties inherited from Haply.Inverse.Unity.CursorBehaviour
Name | |
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DeviceBehaviour | Device Device that controls the cursor. |
Transform | ModelPrefab The prefab of a cursor model to show for this cursor that this behaviour automatically instantiates. |
Transform | ModelParent The transform that this behaviour uses as the parent for the model prefab when it is instantiated. |
Transform | Model The instance of the cursor model in the scene. |
bool | HideControllerModel Whether to hide the cursor model. |
float | Radius Gets the Model radius. |
Protected Properties inherited from Haply.Inverse.Unity.CursorBehaviour
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bool | IsDeviceSet Indicates whether the Device has been set. |
bool | IsUpdateCursorRequired Indicates whether the UpdateCursor must be called on next FixedUpdate call. |
Protected Functions Documentation
function UpdateCursor
override void UpdateCursor()
Public Attributes Documentation
variable positionSmoothness
float positionSmoothness;