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Version: 2.2.0

Inverse3 Body Component

The Inverse3Body component manages the body orientation of an Inverse3 device, applying orientation updates to a specified GameObject. This component ensures that the virtual representation of the device's physical orientation is synchronized within the Unity environment.

Key Features

  • Orientation Updates: Listens for orientation changes from the associated device and applies these updates to the GameObject's transform.
  • Rotation Resolution: Controls the sensitivity of orientation updates, defining the minimum change in orientation required to update the GameObject's rotation.

Usage

  1. Select the GameObject representing the Inverse3 controller.

  2. Right-click in the Inspector window on the body property and select Set Inverse3 body.

    Set Inverse3 body

  3. Configure the rotationResolution property to control the sensitivity of orientation updates.

    Inverse3Body Inspector

  4. Configure the DeviceMapper polling settings to ensure that the device's orientation is updated.

  5. Optionally, adjust the Inverse3 controller CoordinateConverter settings to modify the orientation depending on your setup.

    Inverse3 CoordinateConverter

  6. Optionally, set a Model to visualize the device's orientation in the scene.

    Inverse3Body Model